Final Exam

Final Exam Review

Sound Designer

Supervising Sound Editor

Stems

SFX 

Hard Effects

Backgrounds

Foley

Foley editor

Foley recordist

Foley Walkers

Cloth Track

Jack Foley

Dialog editor

Lipsync

Nonsynchronous (over the shoulder)

ADR

Voiceovers (Narration)

The importance of good location recording

Source music

Underscore

Music editor

Futz

Built-up effects

Layback

Masking

Dynamic Range

Inserts and types of processing

Sends and types of processing

1:1 (guide track)

Burn-in

Spotting Session

OMF

Dialog Editor

Splitting the Tracks

Fill – What it is and where you should pull it from

Cross-Fades

Masking an edit

Handles

PFX

Dialog which requires special treatment (futzing, etc.)

Automating the reverb send for dialog stem – Why and how

Music Supervisor

Composer

Music Editor

Production libraries

Adding new elements

Choosing music

Timbre

Instrumentation

Pacing

Musical intercuts

Reverb Tail – what and how

Time Compression/Expansion

Polyphonic

Monophonic

Rhythmic

Vari-speed

Back-timing

Mixing Domains

Level

Frequency

Space

Depth

Automating sends – why and how

Automation inserts – why and how